Welcome! This site puts World War II video games and academic military history into direct conversation. Many players first meet Normandy, Stalingrad, Iwo Jima or the Battle of the Bulge not in a classroom, but through missions, maps, and campaigns in games like Call of Duty, Battlefield, Company of Heroes, Hell Let Loose, and Hearts of Iron IV. These games can do valuable work: they help us feel how terrain shapes tactics, how weapons and vehicles change what’s possible on the battlefield, and how individual soldiers and small units move through chaos and uncertainty. But they also leave things out such as civilian suffering, occupation and resistance, the experiences of non-Western armies, the politics and ideology behind the fighting, and the long aftermath of the war. This site uses familiar games as a starting point to explore real battles, weapons, and operations in more depth, highlighting both what the games capture well and what they simplify, distort, or ignore, so that gamers, students, and enthusiasts can enjoy these worlds while also seeing the fuller, more complicated history behind them.